#ifndef LIGHT_H
#define LIGHT_H

#include "PlayState.h"
#include "Vec3.h"
#include "NonCopyable.h"


class Light : public NonCopyable
{
private:
	Light();
	friend class Singleton<Light>;

public:

	//GLfloat light_direction[] = { 1.0, 1.0, 1.0, 0.0 };
	//glLightfv(GL_LIGHT0, GL_POSITION, light_direction);


private:


};

typedef Singleton<Light> TheLight;

#endif